Writing a custom ModelLoader
- Writing the ModelLoader.
- Writing the
DataFetcher
- Finishing off the ModelLoader.
- Registering our ModelLoader with Glide.
- Complete sample.
- Caveats
- Advanced use cases
- Credits
Although Glide provides out of the box support for most common types of models (URLs, Uris, file paths etc), you may occasionally run into a type that Glide doesn’t support. You may also run in to cases where you want to customize or tweak Glide’s default behavior. You may even want to integrate a new way of fetching images or a new networking library beyond those available in Glide’s integration libraries.
Fortunately Glide is extensible. To add support for a new type of model, you’ll need to follow three steps:
- Implement a
ModelLoader
- Implement a
DataFetcher
that can be returned by yourModelLoader
- Register your new
ModelLoader
with Glide using anAppGlideModule
(orLibraryGlideModule
if you’re working on a library rather than an application).
So that we have something to follow along with, let’s implement a custom ModelLoader
that takes Base64 encoded image Strings and decodes them with Glide. Note that if you actually want to do this in your application, it would be better to retrieve the Base64 encoded Strings in your ModelLoader
so that you can avoid the CPU and memory overhead of loading them into memory if Glide has previously cached your image.
For our purposes though, loading a Base64 image should provide a simple example, even if it might be a bit inefficient in the real world.
Writing the ModelLoader.
The first step is to implement the ModelLoader
interface. Before we do so, we need to make two decisions:
- What type of Model should we handle?
- What type of Data should we produce for that Model?
In this case we’d like to handle base 64 encoded Strings, so that means String
is probably a reasonable choice for our Model type. Later on we’ll need something more specific than just any random String, but for now, String is sufficient to start our implementation.
Next we need to decide what type of data we should try to obtain from our String. By default, Glide provides image decoders for two types of data:
Glide also provides default support for ParcelFileDescriptor
for decoding videos.
Since we’re decoding an Image, we probably want InputStream
or ByteBuffer
. Since we already have all of the data in memory and the methods in Base64
, which we’ll be using to do the actual decoding, return byte[]
, ByteBuffer
is probably the best choice for our data.
An empty implementation
Now that we know our Model
and Data
types, we can create a class that accepts the right types and returns default values:
package judds.github.com.base64modelloaderexample;
import android.support.annotation.Nullable;
import com.bumptech.glide.load.Options;
import com.bumptech.glide.load.model.ModelLoader;
import java.io.InputStream;
import java.nio.ByteBuffer;
/**
* Loads an {@link InputStream} from a Base 64 encoded String.
*/
public final class Base64ModelLoader implements ModelLoader<String, ByteBuffer> {
@Nullable
@Override
public LoadData<ByteBuffer> buildLoadData(String model, int width, int height, Options options) {
return null;
}
@Override
public boolean handles(String model) {
return false;
}
}
Of course this ModelLoader
won’t do much, but it’s a start.
Implementing handles()
The next step is to implement the handles()
method. As we mentioned earlier, there are a number of different types of Models that a String might be, including:
- URLs
- Uris
- File paths
The handles()
method allows the ModelLoader
to efficiently check each model and avoid loading unsupported types.
To make our jobs easier, let’s assume that our base64 encoded Strings will actually be passed to us as data URIs. The goal of the handles method is to identify any Strings passed in to Glide that match the data uri format and return true
for only those strings.
Fortunately the data URI format seems pretty straight forward, so we can just check for the data:
prefix:
@Override
public boolean handles(String model) {
return model.startsWith("data:");
}
Depending on how robust we want our implementation to be, we might also want to check for the embedded image type or the format of the data, so that we don’t try to load the bytes for an html page for example. We’ll skip that here for now for simplicities sake.
Implementing buildLoadData
Now that we’re able to identify data URIs, the next step is to provide an object that can decode the actual ByteBuffer
if it’s not already in cache for our given model, dimensions, and options. To do so we need to implement the buildLoadData
method.
To start, our method just returns null
, which is perfectly valid, although not very useful:
@Nullable
@Override
public LoadData<ByteBuffer> buildLoadData(String model, int width, int height, Options options) {
return null;
}
To make our method more useful, let’s start by returning a new LoadData<ByteBuffer>
object. To do so, we’re going to need two things:
- A
Key
that will be used as part of our disk cache keys (the model’sequals()
andhashCode()
methods are used for the in memory cache key). - A
DataFetcher
that can obtain aByteBuffer
for our particular model.
Picking the Key
The Key
for the disk cache is straight forward in this case because our model type is a String
. If you have a model type that can be serialized using toString()
, you can just pass your model into a new ObjectKey
:
Key diskCacheKey = new ObjectKey(model);
Otherwise, you’d want to implement the Key
interface here too, making sure that the equals()
, hashCode()
and updateDiskCacheKey
methods were all filled out and uniquely and consistently identified your particular model.
Since we’re literally working with Strings here, ObjectKey
will work just fine.
Picking the DataFetcher
Since we’re adding support for a new Model, we’re actually going to want a custom DataFetcher. In some cases ModelLoader
s may actually just do a bit of parsing in buildLoadData
and delegate to another ModelLoader
, but we’re not so lucky here.
For now, let’s just pass in null
here, even though it’s not a valid value, and move on to our actual DataFetcher
implementation:
@Nullable
@Override
public LoadData<ByteBuffer> buildLoadData(String model, int width, int height, Options options) {
return new LoadData<>(new ObjectKey(model), /*fetcher=*/ null);
}
Writing the DataFetcher
Like ModelLoader
, the DataFetcher
interface is generic and requires us to specify the type of data we expect it to return. Fortunately we already decided that we wanted to support loading ByteBuffer
s, so there’s no difficult decision to make.
As a result, we can quickly stub out an implementation:
public class Base64DataFetcher implements DataFetcher<ByteBuffer> {
@Override
public void loadData(Priority priority, DataCallback<? super ByteBuffer> callback) {}
@Override
public void cleanup() {}
@Override
public void cancel() {}
@NonNull
@Override
public Class<ByteBuffer> getDataClass() {
return null;
}
@NonNull
@Override
public DataSource getDataSource() {
return null;
}
}
Although there are a number of methods here, most of them are actually pretty easy to implement.
getDataClass
getDataClass()
is trivial, we’re loading ByteBuffer
:
@NonNull
@Override
public Class<ByteBuffer> getDataClass() {
return ByteBuffer.class;
}
getDataSource
getDataSource()
is almost as trivial, but it has some implications. Glide’s default caching strategy is different for local images than it is for remote images. Glide assumes that it’s easy and cheap to retrieve local images, so we default to caching images after they’ve been downsampled and transformed. In contrast, Glide assumes that it’s difficult and expensive to retrieve remote images, so we default to caching the original data we retrieved.
For base64 String
s, the best choice for your app might depend on how you retrieve the String
s. If they’re loaded from a local database, DataSource.LOCAL
makes the most sense. If you’re retrieving them via HTTP every time, DataSource.REMOTE
is a better choice.
Let’s assume the String
s are obtained locally for now:
@NonNull
@Override
public DataSource getDataSource() {
return DataSource.LOCAL;
}
cancel
For networking libraries or long running loads where cancellation is possible, it’s a good idea to implement the cancel()
method. Doing so will help speed up other queued loads and will save some amount of CPU, memory, or other resources.
In our case, Base64
doesn’t offer a cancellation API, so we can leave it blank:
@Override
public void cancel() {
// Intentionally empty.
}
cleanup
cleanup()
is an interesting one. If you’re loading an InputStream
or opening any kind of I/O resources, you absolutely must close and clean up the InputStream
or resource in the cleanup()
method.
However, in our case we’re just decoding an in memory model into in memory data. As a result, there’s nothing to clean up, so our method can also be empty:
@Override
public void cleanup() {
// Intentionally empty only because we're not opening an InputStream or another I/O resource!
}
Danger! Make sure that if you open an I/O resource or an InputStream
you must close it here! We can only get away with leaving this method blank because we’re not doing so! :)
loadData
Now for the fun part! loadData()
is the method where Glide expects you to do your heavy lifting. You can queue an asynchronous task, start a network request, load some data from disk or whatever you’d like. loadData()
is always called on one of Glide’s background threads. A given DataFetcher
will only be used on a single background thread at a time, so it doesn’t need to be thread safe. However, multiple DataFetcher
s may be run in parallel, so any shared resources accessed by DataFetcher
s should be thread safe.
loadData()
provides two arguments:
Priority
, which can be used to prioritized requests if you’re using a networking library or other queueing system.DataCallback
which should be called with either your decoded data, or an error message if your load fails for any reason.
We can either queue an async task and call the given DataCallback
asynchronously, or we can do some work inside the loadData()
method and call the DataCallback
directly.
In our case we don’t have any network or other queue to call, so we can just do our work in line.
Note that one important thing is missing here. We don’t have a reference to our model! This is because each DataFetcher
is basically a closure that can be used to obtain data for a particular model. As a result, Glide expects you to pass the model into the constructor of the DataFetcher
:
private final String model;
Base64DataFetcher(String model) {
this.model = model;
}
As it turns out, our loadData()
method is now actually rather simple. We just need to parse out the base64 section of the data uri:
private String getBase64SectionOfModel() {
// See https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs.
int startOfBase64Section = model.indexOf(',');
return model.substring(startOfBase64Section + 1);
}
Then we need to decode the byte[]
s of the base64 section:
byte[] data = Base64.decode(base64Section, Base64.DEFAULT);
And convert it to a ByteBuffer
:
ByteBuffer byteBuffer = ByteBuffer.wrap(data);
Then we just need to call the callback with our decoded ByteBuffer
:
callback.onDataReady(byteBuffer);
With everything together, here’s the complete loadData()
implementation:
@Override
public void loadData(Priority priority, DataCallback<? super ByteBuffer> callback) {
String base64Section = getBase64SectionOfModel();
byte[] data = Base64.decode(base64Section, Base64.DEFAULT);
ByteBuffer byteBuffer = ByteBuffer.wrap(data);
callback.onDataReady(byteBuffer);
}
private String getBase64SectionOfModel() {
// See https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs.
int startOfBase64Section = model.indexOf(',');
return model.substring(startOfBase64Section + 1);
}
The full DataFetcher
Now that we’ve got all the methods in DataFetcher
implemented, let’s take one more look at it all together:
package judds.github.com.base64modelloaderexample;
import android.support.annotation.NonNull;
import android.util.Base64;
import com.bumptech.glide.Priority;
import com.bumptech.glide.load.DataSource;
import com.bumptech.glide.load.data.DataFetcher;
import java.nio.ByteBuffer;
public class Base64DataFetcher implements DataFetcher<ByteBuffer> {
private final String model;
Base64DataFetcher(String model) {
this.model = model;
}
@Override
public void loadData(Priority priority, DataCallback<? super ByteBuffer> callback) {
String base64Section = getBase64SectionOfModel();
byte[] data = Base64.decode(base64Section, Base64.DEFAULT);
ByteBuffer byteBuffer = ByteBuffer.wrap(data);
callback.onDataReady(byteBuffer);
}
private String getBase64SectionOfModel() {
// See https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs.
int startOfBase64Section = model.indexOf(',');
return model.substring(startOfBase64Section + 1);
}
@Override
public void cleanup() {
// Intentionally empty only because we're not opening an InputStream or another I/O resource!
}
@Override
public void cancel() {
// Intentionally empty.
}
@NonNull
@Override
public Class<ByteBuffer> getDataClass() {
return ByteBuffer.class;
}
@NonNull
@Override
public DataSource getDataSource() {
return DataSource.LOCAL;
}
}
Finishing off the ModelLoader.
Back when we were working on our ModelLoader
, we left the buildLoadData
method a little incomplete and returned null
instead of a valid DataFetcher
:
@Nullable
@Override
public LoadData<ByteBuffer> buildLoadData(String model, int width, int height, Options options) {
return new LoadData<>(new ObjectKey(model), /*fetcher=*/ null);
}
Now that we have a DataFetcher
implementation, we can fill that part in:
@Override
public LoadData<ByteBuffer> buildLoadData(String model, int width, int height, Options options) {
return new LoadData<>(new ObjectKey(model), new Base64DataFetcher(model));
}
We can drop @Nullable
since we’re never actually going to return null
in our implementation. If we were delegating to a wrapped ModelLoader
, we’d want to check that ModelLoader
s return value and be sure to return null
if it returned null
. In some cases we may actually discover while attempting to parse our data that we can’t actually load it, in which case we can also return null
.
Registering our ModelLoader with Glide.
We’re almost done, but there’s one last step. Our ModelLoader
implementation is complete, but totally unused. To finish off our project, we need to tell Glide about our ModelLoader
so that Glide knows to use it.
Adding the AppGlideModule
To do so, we’re going to follow the steps on the configuration page for our application and add an AppGlideModule
if you haven’t already done so:
package judds.github.com.base64modelloaderexample;
import com.bumptech.glide.annotation.GlideModule;
import com.bumptech.glide.module.AppGlideModule;
@GlideModule
public class MyAppGlideModule extends AppGlideModule { }
Don’t forget to add a dependency on Glide’s annotation processor to your build.gradle file as well:
annotationProcessor 'com.github.bumptech.glide:compiler:4.11.0'
Next we want to get at Glide’s Registry
, so we’ll implement the registerComponents
method in our AppGlideModule
:
package judds.github.com.base64modelloaderexample;
import com.bumptech.glide.annotation.GlideModule;
import com.bumptech.glide.module.AppGlideModule;
@GlideModule
public class MyAppGlideModule extends AppGlideModule {
@Override
public void registerComponents(Context context, Glide glide, Registry registry) {
// TODO: implement this.
}
}
Picking our Registry method
To tell Glide about our ModelLoader
, we need to add it to the Registry
using one of the available methods for ModelLoader
s.
ModelLoaders
are stored in a list in the order they are registered. When you start a new load, Glide looks at all the registered ModelLoader
s for the model type you provide in the order they were registered and attempts them in order.
As a result, if you’re adding support for a new Model type you typically want to prepend()
your ModelLoader
so that Glide attempts it before the default ModelLoader
s. In our case, we’re doing exactly that, adding support for a new type of model, so we want prepend()
.
However, that there’s one more wrinkle here. prepend()
takes a ModelLoaderFactory
, not a ModelLoader
. Doing so allows you to delegate to other ModelLoader
s, even when they’re registered dynamically, but it also adds an interface you have to implement when defining new loaders.
Implementing ModelLoaderFactory
Fortunately the ModelLoaderFactory
interface is quite simple, so we can add it easily:
package judds.github.com.base64modelloaderexample;
import com.bumptech.glide.load.model.ModelLoader;
import com.bumptech.glide.load.model.ModelLoaderFactory;
import com.bumptech.glide.load.model.MultiModelLoaderFactory;
import java.nio.ByteBuffer;
public class Base64ModelLoaderFactory implements ModelLoaderFactory<String, ByteBuffer> {
@Override
public ModelLoader<String, ByteBuffer> build(MultiModelLoaderFactory unused) {
return new Base64ModelLoader();
}
@Override
public void teardown() {
// Do nothing.
}
}
The types for ModelLoaderFactory
match those used in our ModelLoader
exactly.
Registering our ModelLoader
Finally we just need to update our AppGlideModule
to use our new Factory:
@GlideModule
public class MyAppGlideModule extends AppGlideModule {
@Override
public void registerComponents(Context context, Glide glide, Registry registry) {
registry.prepend(String.class, ByteBuffer.class, new Base64ModelLoaderFactory());
}
}
And that’s it!
Now we can just take any data uri with a base64 encoded image and load it with Glide and it just works:
String dataUri = "data:image/jpeg;base64,/9j/4AAQSkZJRgABAQEAYA..."
Glide.with(fragment)
.load(dataUri)
.into(imageView);
Complete sample.
A complete sample project using the code we’ve written is available here: https://github.com/sjudd/Base64ModelLoaderExample.
The commits are in the same order we wrote the code in the sample:
- An empty project with a blank Activity
- A ModelLoader that just implements handles
- A data fetcher implementation
- A ModelLoader with a complete buildLoadData implementation
- An AppGlideModule and registered ModelLoader
- An example data Uri loaded into a View
Caveats
As it turns out, Glide already supports Data URIs, so no need to do anything if you want load base64 strings as data URIs. This code is for example purposes only.
If you did want to implement support for data Uris, you’d probably want to do some more error checking on handles()
or in the DataFetcher
to handle truncated strings where your indexes might exceed the bounds of the uri.
Advanced use cases
There are a couple of more advanced use cases that don’t fit into our tutorial above. We’ll address them here individually.
Delegating to another ModelLoader
One thing we mentioned earlier, but didn’t discuss in detail is that Glide allows you to delegate to an existing ModelLoader in a custom ModelLoader. It’s not uncommon to have a custom model type that Glide doesn’t understand, but be able to relatively easily extract a model type that Glide does understand, like a URL, Uri, or file path, from the custom type.
With delegation, you can add support for your custom model by extracting the model that Glide does understand and delegating.
For example, in Glide’s Giphy sample app, we obtain a JSON object from Giphy’s API that contains a set of URLs:
/**
* A POJO mirroring an individual GIF image returned from Giphy's API.
*/
public static final class GifResult {
public String id;
GifUrlSet images;
@Override
public String toString() {
return "GifResult{" + "id='" + id + '\'' + ", images=" + images
+ '}';
}
}
Although we could extract the urls in our View logic and do something like this:
Glide.with(fragment)
.load(gifResult.images.fixed_width)
.into(imageView);
It’s cleaner if we can just pass in the GifResult
directly:
Glide.with(fragment)
.load(gifResult)
.into(imageView);
If we had to re-write all of our URL handling logic to do that, it wouldn’t be worth the effort. If we can delegate though, we end up with a fairly simple ModelLoader
implementation:
public final class GiphyModelLoader extends BaseGlideUrlLoader<Api.GifResult> {
private final ModelLoader<GlideUrl, InputStream> urlLoader;
private GiphyModelLoader(ModelLoader<GlideUrl, InputStream> urlLoader) {
this.urlLoader = urlLoader;
}
@Override
public boolean handles(@NonNull Api.GifResult model) {
return true;
}
@Override
public LoadData<InputStream> buildLoadData(
@NonNull Api.GifResult model, int width, int height, @NonNull Options options) {
return urlLoader.buildLoadData(model.images.fixed_width, width, height, options);
}
}
The ModelLoader<GlideUrl, InputStream>
required by our ModelLoader
’s constructor is provided by our ModelLoaderFactory
which can look up the currently registered ModelLoader
s for a given model and data type (GlideUrl
and InputStream
in this case):
/**
* The default factory for {@link com.bumptech.glide.samples.giphy.GiphyModelLoader}s.
*/
public static final class Factory implements ModelLoaderFactory<GifResult, InputStream> {
@Override
public ModelLoader<Api.GifResult, InputStream> build(MultiModelLoaderFactory multiFactory) {
return new GiphyModelLoader(multiFactory.build(GlideUrl.class, InputStream.class));
}
@Override public void teardown() {}
}
Glide’s ModelLoader
s are built lazily and torn down if new ModelLoader
s are registered so that you never end up using a stale ModelLoader
when you use this delegation pattern. As a result, our GiphyModelLoader
is totally decoupled from the networking library we actually use to load the url.
The MultiModelLoaderFactory
can be used to obtain any registered ModelLoader
. If multiple ModelLoader
s are registered for a given type, the MultiModelLoaderFactory
will return a wrapping ModelLoader
that will attempt each ModelLoader
that returns true
from handles()
for a given model in order until one succeeds.
Handling custom sizes in ModelLoaders
Even with delegation, the Giphy example above might seem like a fair amount of work for a slightly nicer API. However, there are additional benefits to having your own ModelLoader
, especially for APIs like Giphy’s where you have multiple URLs you can choose from.
Although we implemented buildLoadData()
previously for our base 64 ModelLoader
, we never discussed the arguments provided other than the model. buildLoadData()
also passes in a width and a height that can be used to select the most appropriately sized image, which can save bandwidth, memory, CPU, disk space etc by only retrieving, caching, and decoding the smallest image necessary.
The width and height passed in to buildLoadData()
are either those provided by the Target
or, if specified, the override()
dimensions for the request. If you’re loading into an ImageView
the width and height provided to buildLoadData()
are the width and height of the ImageView
(again unless override()
is used). If you use Target.SIZE_ORIGINAL
, the width and height will be the constant Target.SIZE_ORIGINAL
.
The actual GiphyModelLoader
has a simple example of using the dimensions provided to buildLoadData()
to pick the best available url:
@Override
protected String getUrl(Api.GifResult model, int width, int height, Options options) {
Api.GifImage fixedHeight = model.images.fixed_height;
int fixedHeightDifference = getDifference(fixedHeight, width, height);
Api.GifImage fixedWidth = model.images.fixed_width;
int fixedWidthDifference = getDifference(fixedWidth, width, height);
if (fixedHeightDifference < fixedWidthDifference && !TextUtils.isEmpty(fixedHeight.url)) {
return fixedHeight.url;
} else if (!TextUtils.isEmpty(fixedWidth.url)) {
return fixedWidth.url;
} else if (!TextUtils.isEmpty(model.images.original.url)) {
return model.images.original.url;
} else {
return null;
}
}
In Glide’s Flickr sample app, we see a similar pattern, although somewhat more robust because of the large variety of available thumbnail sizes.
If you have access to an API that either allows you to specify a specific size to request or that offers a variety of thumbnail sizes, using a custom ModelLoader
can significantly improve the performance of your application.
BaseGlideUrlLoader
To save some of the boiler plate required to write a custom ModelLoader
that just delegates to the default networking library, Glide includes the BaseGlideUrlLoader
abstract class. A couple of our previous examples, including the GiphyModelLoader
and the FlickrModelLoader
make use of this class.
BaseGlideUrlLoader
provides some basic caching to minimize String
allocations and two convenience methods:
getUrl()
which returns aString
url for a given modelgetHeaders()
which can be optionally implemented to returns a set of HTTPHeaders
for a given model and dimensions if you need to add an authentication or other type of header.
getUrl
If you read the earlier section about handling custom sizes, you might have noticed that the method in GiphyModelLoader
we referenced isn’t actually buildLoadData()
. It’s actually just the getUrl()
convenience method:
@Override
protected String getUrl(Api.GifResult model, int width, int height, Options options) {
Api.GifImage fixedHeight = model.images.fixed_height;
int fixedHeightDifference = getDifference(fixedHeight, width, height);
Api.GifImage fixedWidth = model.images.fixed_width;
int fixedWidthDifference = getDifference(fixedWidth, width, height);
if (fixedHeightDifference < fixedWidthDifference && !TextUtils.isEmpty(fixedHeight.url)) {
return fixedHeight.url;
} else if (!TextUtils.isEmpty(fixedWidth.url)) {
return fixedWidth.url;
} else if (!TextUtils.isEmpty(model.images.original.url)) {
return model.images.original.url;
} else {
return null;
}
}
Using BaseGlideUrlLoader
allows you to skip constructing the disk cache key and LoadData
and allows you to avoid dealing with delegation, aside from the ModelLoader<GlideUrl, InputStream>
you have to pass in to the constructor.
getHeaders
Although Glide’s sample apps don’t need to use getHeaders()
, it’s not uncommon to have to attach some form of authentication when retrieving non-public images. The getHeaders()
method can be optionally implemented to return any set of HTTP headers that is appropriate for a given model.
For example, if you had a string authorization token, you might use the LazyHeaders
class to write something like this:
@Nullable
@Override
protected Headers getHeaders(GifResult gifResult, int width, int height, Options options) {
return new LazyHeaders.Builder()
.addHeader("Authorization", getAuthToken())
.build();
}
If your getAuthToken()
method is especially expensive, you should use the LazyHeaderFactory
instead:
@Override
protected Headers getHeaders(GifResult gifResult, int width, int height, Options options) {
return new LazyHeaders.Builder()
.addHeader("Authorization", new LazyHeaderFactory() {
@Nullable
@Override
public String buildHeader() {
return getAuthToken();
}
})
.build();
}
Using LazyHeaderFactory
will avoid running expensive calls until the HTTP request is made in the DataFetcher
. Although the ModelLoader
methods are called on background threads, buildLoadData()
is called, even if the corresponding image is in Glide’s disk cache. As a result, it’s wasteful to perform expensive work during the buildLoadData()
method or any of the BaseGlideUrlLoader
methods because the result may noto be used. Using LazyHeaderFactory
will defer the work, saving a significant amount of time for expensive to acquire headers.
Credits
Thanks to jasonch@ for Glide’s data uri ModelLoader implementation.