public class Engine extends Object implements MemoryCache.ResourceRemovedListener
| Modifier and Type | Class and Description | 
|---|---|
static class  | 
Engine.LoadStatus
Allows a request to indicate it no longer is interested in a given load. 
 | 
| Constructor and Description | 
|---|
Engine(MemoryCache memoryCache,
      DiskCache.Factory diskCacheFactory,
      GlideExecutor diskCacheExecutor,
      GlideExecutor sourceExecutor,
      GlideExecutor sourceUnlimitedExecutor,
      GlideExecutor animationExecutor)  | 
| Modifier and Type | Method and Description | 
|---|---|
void | 
clearDiskCache()  | 
<R> Engine.LoadStatus | 
load(GlideContext glideContext,
    Object model,
    Key signature,
    int width,
    int height,
    Class<?> resourceClass,
    Class<R> transcodeClass,
    Priority priority,
    DiskCacheStrategy diskCacheStrategy,
    Map<Class<?>,Transformation<?>> transformations,
    boolean isTransformationRequired,
    boolean isScaleOnlyOrNoTransform,
    Options options,
    boolean isMemoryCacheable,
    boolean useUnlimitedSourceExecutorPool,
    boolean useAnimationPool,
    boolean onlyRetrieveFromCache,
    ResourceCallback cb)
Starts a load for the given arguments. 
 | 
void | 
onEngineJobCancelled(com.bumptech.glide.load.engine.EngineJob engineJob,
                    Key key)  | 
void | 
onEngineJobComplete(Key key,
                   com.bumptech.glide.load.engine.EngineResource<?> resource)  | 
void | 
onResourceReleased(Key cacheKey,
                  com.bumptech.glide.load.engine.EngineResource resource)  | 
void | 
onResourceRemoved(Resource<?> resource)  | 
void | 
release(Resource<?> resource)  | 
public Engine(MemoryCache memoryCache, DiskCache.Factory diskCacheFactory, GlideExecutor diskCacheExecutor, GlideExecutor sourceExecutor, GlideExecutor sourceUnlimitedExecutor, GlideExecutor animationExecutor)
public <R> Engine.LoadStatus load(GlideContext glideContext, Object model, Key signature, int width, int height, Class<?> resourceClass, Class<R> transcodeClass, Priority priority, DiskCacheStrategy diskCacheStrategy, Map<Class<?>,Transformation<?>> transformations, boolean isTransformationRequired, boolean isScaleOnlyOrNoTransform, Options options, boolean isMemoryCacheable, boolean useUnlimitedSourceExecutorPool, boolean useAnimationPool, boolean onlyRetrieveFromCache, ResourceCallback cb)
The flow for any request is as follows:
Active resources are those that have been provided to at least one request and have not yet been released. Once all consumers of a resource have released that resource, the resource then goes to cache. If the resource is ever returned to a new consumer from cache, it is re-added to the active resources. If the resource is evicted from the cache, its resources are recycled and re-used if possible and the resource is discarded. There is no strict requirement that consumers release their resources so active resources are held weakly.
width - The target width in pixels of the desired resource.height - The target height in pixels of the desired resource.cb - The callback that will be called when the load completes.public void release(Resource<?> resource)
public void onEngineJobComplete(Key key, com.bumptech.glide.load.engine.EngineResource<?> resource)
public void onEngineJobCancelled(com.bumptech.glide.load.engine.EngineJob engineJob,
                                 Key key)
public void onResourceRemoved(Resource<?> resource)
onResourceRemoved in interface MemoryCache.ResourceRemovedListenerpublic void onResourceReleased(Key cacheKey, com.bumptech.glide.load.engine.EngineResource resource)
public void clearDiskCache()